OK so my painting drive came to an unexpected halt due to some real life concerns, but the theorycrafting and playtesting for the Welsh Open has continued and finally I have found my two lists of choice.
Borka leads List A, designed primarily for caster kill and grinding down the enemy through brute force and weight of numbers, making him a great choice against other infantry machine forces and gun line lists. List B is commanded by Grissel and is a force better suited to breaking heavy armour and multiwound forces with a lot of high POW attacks from multiple sources while using the mobility of her feat to force the enemy to come to me or lose via scenario denial.
Without further ado, here are my tournament lists for the 2 day event:
Borka Kegslayer (-5)
> Pyg Keg Carrier (0)
> Dire Troll Mauler (9)
10 Kriel Warriors (6)
10 Fennblades (8)
5 Long Riders (11)
3 Champions (6)
KSB and 5 Scribes (4)
> Stone Scribe Elder (1)
Horthol (5)
Fell Caller Hero (3)
Chronicler (2)
Grissel Bloodsong (-5)
> Pyre Troll (5)
> Earthborn Dire Troll (10)
> Mulg the Ancient (12)
6 Kriel Warriors (4)
> Piper and Standard (2)
> 3 Caber Throwers (3)
5 Long Riders (11)
KSB and 5 Scribes (4)
> Stone Scribe Elder
Chronicler (2)
Swamp Gobbers (1)
List A
Designed around the brute force of Long Riders and Horthol combined with the defensive buffs offered by Borka and the Chronicler to make a very tough front line for the enemy to crack while they are flanked to either side by the rush of Fennblades and Kriel Warriors. On the feat turn the Long Riders become the spear to drive into the heart of the enemy army crushing the front line before hitting the line behind them, or going straight for the assassination run where its possible. While the enemy is driven to distraction dealing with the Long Riders the Kriel Warriors and Fennblades charge or run down the flanks while Borka remains protected by his 3 man Champion bodyguard unit and Wind Wall.
List B
Mulg's mobility is helped with Hoof It and/or the EBDT animus to help him keep up with the army rushing forwards to take control of the objectives before the enemy can get to them to contest. When the grinding match begins, multiple high POW attacks come from different sources, with the EBDT, Mulg, Long Riders and Caber throwers all capable of devastating assaults along with the ability to either follow up with the feat or pull back and protect the objectives once more.
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